Showing posts with label stats. Show all posts
Showing posts with label stats. Show all posts

Monday, August 16, 2010

Ran Online Stat Growth Guide

Each level that you gain on Ran Online will grant you 3 stat points to distribute. Aside from these points, you also have natural stat growth. For example: The stats of a Level 1 Character would differ from a Level 77 that has not distributed any of his points. Of course, this stat growth varies from class to class. It may not be very significant at lower levels but it has a big impact on skill upgrades and equipment at high levels. Below are stat growth charts for each class.

You may find these useful if you want to calculate, for example: how many points you should distribute to a stat to max a skill at a certain level.

Archer
Status Base PointsGrowth Rate
Power 5 0.30
Dexterity 12 0.64
Intelligence 18 0.47
Vitality 34 4.40
Stamina 7 2.40


Brawler
Status Base PointsGrowth Rate
Power 10 0.30
Dexterity 10 0.40
Intelligence 9 0.61
Vitality 34 4.40
Stamina 9 3.20


Shaman
Status Base PointsStat Growth
Power 6 0.30
Dexterity 10 0.33
Intelligence 36 0.75
Vitality 32 4.00
Stamina 6 2.60


Swordsman
Status Base PointsGrowth Rate
Power 8 0.30
Dexterity 10 0.33
Intelligence 12 0.63
Vitality 38 4.50
Stamina 8 2.80

If you wanted to find out how much Vitality a Swordsman has at Level 60, you would multiply 4.50(Stat Growth) by Level 60 (minus 1) and then add the Base Points.
[4.50 x (60-1)] + 38 = 308 Vitality Points at Level 60.
[Growth Rate x (Target Level - 1)] + Base Point = Stat at the Target Level

A commenter by the name of janies made a correction to the formula I had! I included his/her formula for your convenience.
If you found this guide useful, please leave a comment below. I may add more guides in the future if I know that people are using them. ^^